
Saekano: How to Raise a Boring Girlfriend
- 2015 – 2017
- Ended
- Animation · Comedy
- ~23m / ep
- 2 seasons
- 6.8/10
Tomoya Aki is an otaku who has a dream. His dream is to create the best visual novel game ever. The main heroine for this game and the inspiration for this dream is a background character named Megumi Kato who somehow stumbles into main character-esque traits in his eyes. To complete the game in time he has to call upon the aid of his anime loving professional friends who aren't so keen on the choice of his main heroine.
Latest: Saekano: How to Raise a Boring Girlfriend ♭ · 2017
View all seasonsAfter finally completing the first route of his visual novel, Blessing Software's producer Tomoya Aki is optimistic about the future of his team and achieving their goal of creating the best game of the season. However, they still have a long way to go. For one, Megumi Katou still has an incredibly flat personality and is unable to fit the role of Tomoya's ideal heroine. The other members of Blessing Software, Eriri Spencer Sawamura, Utaha Kasumigaoka, and Michiru Hyoudou, often forget she is even there due to her lack of presence and character. Throughout the development of their game, Blessing Software learns the struggles of working in an industry where deadlines must be met and edits are made constantly, and the hardships of working in a group setting.
E1. The Way of Two Boring Rivals' Encounter
Apr 14, 2017 · 23m
One and a half years ago at Toyogasaki Academy. Utaha confirms that the library is carrying the light novel she wrote Metronome in Love. She leaves and gets stopped along the way by Eriri Spencer Sawamura. We finally get to see how Eriri and Utaha meet. What exactly happened between them?!
E2. Turning Point of Earnest and Real
Apr 21, 2017 · 23m
Utaha and Tomoya go out on a date in Ikebukuro to celebrate the completion of the script. After going around to a book store and movie theater, they have dinner at a restaurant. That's when Utaha asks Tomoya whether she should attend a nearby university or one located in Kansai for college. Tomoya gives her his answer at the end of the date. Hearing it, Utaha decides to take a certain action.
E3. First Draft, Second Draft and Great Long Thinking
Apr 28, 2017 · 23m
Tomoya and the others arrive to meet Izumi, but to their surprise, Iori is there waiting as well. Iori reveals that his Dōjin Team, Rouge en Rouge, is making a new game that is in the same genre as the game Blessing Software is working on, and that Izumi will be in charge of its art. Tomoya believes in his team members, but Iori tells him that he is confident his game's story will be better.
E4. New Route of Two Nights and Three Days
May 5, 2017 · 23m
Tomoya has noticed a fatal flaw in the script Utaha had written. While her script reads amazingly as a novel, it does not hold up very well as a game script. As the director, Tomoya decides the script needs to be rewritten and begins revising it. Fortunately, Utaha comes in to help as well after composing herself, and the two of them work together to improve the writing as a game script.
E5. Deadline or Awakening
May 12, 2017 · 23m
With the script rewrites and additional character route, game production has been significantly delayed, and it's becoming apparent that Eriri is running behind with the art. Utaha points out the quality doesn't reflect the time she's putting in. Even so, Tomoya trusts that Eriri will deliver in the end. So Eriri withdraws herself to her secluded family villa in Nasu Kogen to focus on her work...
E6. The Deadline Buried in Snow
May 19, 2017 · 23m
Eriri finally finishes the artwork, but she collapses with a fever as she tells Tomoya she's done.
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