
The Zeta Project
- 2001 – 2002
- Ended
- Action & Adventure · Animation · Kids · Sci-Fi & Fantasy
- ~30m / ep
- 2 seasons
- 7.6/10
Follow the futuristic adventures of Zeta, a renegade government-designed robot, and Ro, his 15-year-old streetwise companion.
Latest: Season 2 · 2002
View all seasonsE1. Absolute Zero
Mar 23, 2002 · 22m
Zeta breaks into a security base to steal a database containing retinal IDs, then breaks into Cyrobin disguised as a Dr. Wilhelm. His creator, Dr. Selig, is working at Cyrobin. Things go amiss when the real Dr. Wilhelm shows up before Zeta can communicate with his creator and prove his innocence. Selig is caught in a cyrogenic freeze unit when a stray shot shatters the control. With the lab in lockdown, Zeta is forced to remain hooked up to Selig's suspension unit and maintain his life. The authorities are breaking in, so Zeta takes a risk and tries to go into the unit, using his internal heaters to revive Selig. At the risk to his own ""life"", Zeta succeeds, but is forced to flee before Selig regains consciousness. Meanwhile, Agent Bennett is being shut out of the investigation by a mysterious Colonel Lomak, and Agent Lee resigns after giving away Bennett's plans to Lomak.
E2. Wired (1)
Mar 30, 2002 · 22m
Zeta and Roe are rescued from Bennett by three hackers who claim to be Internet hacker types who want to free technology for the people. They're sort of right: however, they plan to dissect Zeta to find out how he ticks, while one of their members, obsessed fan Buss, keeps Roe prisoner. Roe and Zeta both manage to escape, but Bennett arrives. In the subsequent pursuit, Buss rescues Roe but Zeta is captured and taken in by Bennett in preparation for a complete CPU wipe. (to be continued)
E3. Wired (2)
Apr 6, 2002 · 22m
Agent Bennett still believes that the captured Zeta has been programmed to believe he is acting of his own volition, a suspicion that seems to be borne out when the research team discovers a previously unknown chip in Zeta's head. Roe plans a rescue but it goes amiss when Zeta protects his memories from removal by transferring them from sector to sector. This results in the activation of his old killer-type programming. He goes on a rampage but Roe manages to get through to him and they manage to escape the NSA compound.
E4. Resume Mission
Apr 13, 2002 · 22m
The parts from the IR hunter unit, that were destroyed by Zeta in a hospital, find their way into the hands of a young boy who likes to build things. The boy, Jace, accidentally activates the primary chip and the IR unit proceeds to rebuild itself from scratch. Zeta gets wind of the unit's activation when he notices the shipment of parts under the unit's ID. Tracking it to Jace's house, Zeta and Roe end up fighting the unit, and with Jace's help Zeta removes the primary chip and deactivates the unit.
E5. Hunt in the Hub
Apr 20, 2002 · 22m
Zeta and Roe are on the trail of one of Selig's associates, who is in a business/administrative area, the Hub. However, it's a trap set by Dr. Boyle, who attached a credit-nullifier to Zeta. In return for removing it, the two must steal items for Boyle for his research. Further complicating matters are Agents West and Rush trying to track them down. Eventually Zeta and Roe manage to lose the agents and set up Boyle to remove the nullifier and then be spotted by the NSA agents, while making their escape.
E6. Ro's Gift
Apr 27, 2002 · 22m
The Brain Trust kidnaps Ro to force her into helping them setting off radioactive waves that would bring out children's psychic powers.
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