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  • Seven Network

Silversun

  • 2004
  • Ended
  • Drama · Sci-Fi & Fantasy
  • ~22m / ep
  • 1 season
  • 6.7/10

It is 2052. The space ship Star Runner is two years into a 90-year journey to a planet in the Silver Sun solar system. With a crew of 13 - seven teenage space cadets, four adults and two kids - the ship's mission is to safely deliver a cargo of cyronically suspended New Settlers to populate the New World, paving the way for future generations of mankind.

Latest: Series 1 · 2004

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  1. E1. Alien Presence

    Jul 5, 2004 · 22m

    The year is 2050 and the Star Runner is two years into its 90 year voyage; a voyage that will take them to the Silver Sun. Frozen in the hold is the precious cargo of 550 frozen New Settlers, waiting to colonise the new planet. After encountering a solar fog, the sensors on the Star Runner pick up a non human entity. Is it an alien? A search is organised before the life form is discovered; Squirt the Cat, smuggled aboard by TYCHO the youngest member of the crew. Alls well that ends well until a major computer glitch threatens the entire mission.

  2. E2. Electronic Sheep

    Jul 5, 2004 · 22m

    The glitch caused by the solar fog is to be solved with a down load from Earth. But leadership tension between TANE and DEGENHARDT can not be solved so easily. Via the holophone, LEONELLA learns a lesson in change from Earth. TYCHO and CINNAMON want more responsibility. PANCHA strange illness is discovered to be from her developing an empathetic link to the ships computer. Although unexplainable, it proves invaluable when she detects an imminent system failure and sounds the alarm.

  3. E3. Meltdown

    Jul 6, 2004 · 22m

    The emergency that PANCHA detected turns out to be a potential meltdown of all the frozen cryons. MARA and TANE repair the damage just in time. PANCHA finds being permanently connected to the computer is draining in unexpected ways. SHENG comes up with the solution with some electronic blockers. But they work too well at blocking things. To determine that they have saved the New Settlers, the crew decide to reanimate one to run tests. The crew select Dr Flickadello, but PANCHA sees DEGENHARDT purposely change the computer selection to another cryon.

  4. E4. Chill Out

    Jul 6, 2004 · 22m

    The crew bring the pod containing the New Settler to be reanimated, out of the hold. But when opened, it's not the old Dr Flickadello but instead the young ZANDIE BROKOW. What has gone wrong? CYRIAX questions DEGENHARDT to try and work out what happened. PANCHA stays quiet about what she knows of DEGENHARDT's swapping of the pods. LEONELLA splices together the genes from lavender with a daffodil and creates a blue daffodil. But who wants a blue daffodil? ZANDIE decides to stick around for a bit after she bonds with DEGENHARDT

  5. E5. Staying Alive

    Jul 7, 2004 · 22m

    ZANDIE and DEGENHARDT continue to bond after ZANDIE decides to stay on board. Not everyone is happy with this decision least of all TANE who sees ZANDIE's presence as a destabilising influence on the Star Runner. When the greenhouse plants dies, TANE is the first to accuse ZANDIE and demands that she be re-suspended.

  6. E6. Trade Off

    Jul 7, 2004 · 22m

    When the truth comes out that DEGENHARDT is responsible for reanimating ZANDIE, he is hauled over the coals. But his punishment will be his to decide. Unimpressed that DEGENHARDT interfered with her life ZANDIE tries to settle into her new life by moving into the girls dorm.

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