
Gumby
- 1956 – 1968
- Ended
- Family · Animation · Kids
- ~6m / ep
- 1 season
- 6.1/10
Innovative "Claymation" adventures of Gumby and his horse Pokey.
Latest: Season 1 · 1956
View all seasonsThis season is arranged as the show was originally released. Names and episode numbers for syndicated cuts are listed in the notes. The original 1956 run, includes all episodes up to an including "In a Fix." A revival of the show in 1960 produced 87 new episodes and re-cut the majority of the episodes of the original run into shorter, stand-alone segments. These new cuts sometimes included new animation added to allow these shortened episodes to function without its counterpart. The revival is not explicitly a second season, though an argument could be made that it should be treated as one, it is treated as a single season here. Similarly, Gumby Adventures (1988) could be seen as a third season, but is a distinct show. Gumbyworld.com lists episodes in the re-cut form, however the widely available home video releases of the show are delivered in the original cuts and the episode list as displayed here is much more relevant to those more widely available Gumby distributions.
E1. Moon Trip
May 1, 1956 · 15m
Split into episodes 1,2, and 3 in syndication: Moon Trip Gumby on the Moon Trapped on the Moon Run time: 15 minutes 41 seconds.
E2. Mirrorland
Jun 15, 1956 · 9m
Split into episodes 4 and 5 in syndication: Mirrorland Lost and Found Run time: 9 minutes 40 seconds. When Gumby loses his coin through one of three mirrors, he begins a search within the virtual images of each. In one of the mirrors, Gumby's reflection assists him. Instructed to do everything backwards in the Mirror Land, Gumby is able to trace the location of his coin. A shortened version of this episode was named "Lost and Found"
E3. The Little Lost Pony
Jun 22, 1956 · 11m
Split into episodes 6 and 7 in syndication: Little Lost Pony The Blockheads Run time: 11 minutes 9 seconds. A television bulletin warns people to be on the look-out for a lost red pony, with a reward set at 100 ice cream cones. Meanwhile, Gumby goes outside to play and hears a whinny of distress. Rushing to the sound, Gumby finds the pony named Pokey caught on a railroad track and wiggles him free. With hopes of gaining the ice cream cone reward, "G" and "J" Blockhead try to get rid of Gumby and capture Pokey.
E4. The Fantastic Farmer
Jun 29, 1956 · 11m
Split into episodes 8, and 9 in syndication: The Fantastic Farmer Gopher Trouble Run time: 10 minutes, 57 seconds. Gumby goes to Farmer Glenn's Ranch to help Pokey. His crops are not growing properly, so Gumby helps in every way he can and finally divides himself into a lot of Gumby's, which go over the fields with many different farm machines. It turns out that the wild growth of the crops is the result of a gopher who feeds his large, hungry family, and injects the roots of corn plants with a chemical that makes them grow into giant ears and roots. Gumby solves the problem by inventing a machine that makes tasty roots out of weeds.
E5. The Black Knight
Jul 6, 1956 · 11m
Split into episodes 10 and 11 in syndication: The Black Knight Mysterious Fires Run time: 10 minutes, 42 seconds. Gumby's playing with a giant electromagnet on a crane one day, which accidentally strips the armor off of a knight who was passing by. As they sort the mess out, Gumby learns that the knight is looking for someone who can challenge The Black Knight, who has placed a spell on the dragon that makes it burn down wheat fields. And so, Gumby confronts the Black Knight, who challenges Gumby to a duel over whether or not the dragon should be freed.
E6. Too Loo
Jul 13, 1956 · 10m
Split into episodes 12 and 13 in syndication: Too Loo Gumby Concerto Run time: 9 minutes, 42 seconds. Too and Loo are music notes who escape from a cracked record. After Gumby woke up from his nap, he got up to turn off the record player. Two giant sentient notes jump out of it and hide in his mouth from the sour note, which also jumps out of it. When the sour note flies away on the record, the notes, Too and Loo, come out of Gumby's mouth and explain that they want to go home to the instrument they came from. Gumby agrees to take them to Music Land and help them find their home. Unfortunately, they forgot what instrument played them, so Gumby has to try them all, and they go into crying fits with every mistake. Gumby decides to put on a show to cheer them up. Meanwhile, the sour note has found their hiding place and he's using his little flying record to try and catch them.
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